My model for reality originated from the time I heard that you cannot unify quantum mechanics and general relativity.
For those that don’t know quantum mechanics governs the behavior of particles at very small scales, using probabilities and uncertainty. General relativity on the other hand describes the fabric of spacetime and gravity at large scales, using smooth continuous geometry.
Unfortunately, when you try to apply both at once, for example near black hole singularities or the big bang, our current math breaks down due to infinites or incompatibilities in the formalisms.
When I first heard this, I wondered if someone from the outside with a unique perspective of the world could unify them with a few bold claims. I felt that the world works somehow, and if our current understanding can’t explain it then there might be something obvious missing. I’m not so arrogant to assume that I could solve everything. Rather, I thought it would be interesting to provide a new approach.
Leading attempts at unification are things like String Theory, Loop Quantum Gravity, Asymptotic Safety, or Causal Set Theory. On this page is a fun thought experiment that uses how I see the world and applies it to our physical reality to see if it stands up.
The universe is a machine whose purpose is to generate and explore all possible experiences. This includes every type of consciousness, perception, sensory modality, and experiential path. This assumption includes everything from the mundane to the transcendent across all beings and systems.
Our vision. We see a narrow band of wavelength relative to the totality of the electromagnetic radiation. Just because we can’t see something does not mean it does not exist. I would take it a step further and say, “Just because we don’t yet have the technology to measure something doesn’t mean it doesn’t exist.” The point being, there are properties of the universe that may be around us all of the time, but due to our evolution to survive and reach the point we are at today, our bodies have not adapted to sense those properties. The most likely reason is that if we were able to see and feel everything all of the time it would distract from survival. We likely wouldn’t be able to carry on with life if we were able to experience everything all of time.
| Symbol | Pronunciation | Conceptual Meaning |
|---|---|---|
| 𝔈 | "Script E" or E-experience | The universal set of all possible experiences (experiential manifold). Represents the continuous space where all experience exists. |
| μ | mu ("mew") | Modality: the type or sensory channel of experience (e.g., visual, tactile, conceptual). |
| ι | iota ("eye-oh-tah") | Intensity: how strongly a particular experience is perceived. A real-valued measure of “how much” experience occurs. |
| q | q (not Greek) | Quality: the specific character of an experience. May be encoded symbolically or vectorially. |
| v | v (not Greek) | Valence: the emotional or evaluative tone of the experience. Ranges from −1 (negative) to +1 (positive). |
| 𝔄 | "Script A" or A-awareness | Global field of consciousness: a function assigning awareness density to experiences in 𝔈. |
| Pₐᵢ | P-sub-a-i | Projection operator: filters the global awareness 𝔄 into the subset experienced by an individual conscious agent. |
| 𝒢 | "Script G" | Graph of experience: a dynamic structure representing the flow and evolution of experiences through time. |
| 𝕍 | "Blackboard V" | The vertex set of Script G i.e., the set of all experiential nodes (same as 𝔈 in this model). |
| 𝒬 | "Script Q" | Quality space: a symbolic, semantic, or topological space containing the qualities q. |
| 𝐃ₐᵢ | D-sub-a-i | Directional flow operator: governs how the conscious timeline of an agent evolves over experiential states. |
| 𝒰 | "Script U" | Novelty functional: evaluates the "creative differentiation" of a path through 𝔈 by maximizing novelty, diversity, and minimizing redundancy. |